How To Play
Before you can do anything, you're going to need to raise an army. To do so, you're going to need to show you can lead your troops to victory. Throughout a battle, you will generate Leadership Points passively. As you accumulate more and more, you will be able to recruit various different units to your army. Hiring a new unit will consume a set amount of Leadership based on the type of unit. Recruiting units proves that you are an effective leader which enables you to generate Leadership Points faster.
Recruiting a unit will add it to your army and every time you muster a wave of troops for battle, it will consist of all the units you have hired thus far. While this sounds great, you must keep in mind that a larger army is harder to assemble and some units are more difficult to organize. This can lead to substantial delays between waves which a smaller more agile army may take advantage of. The key is finding a good balance between the two.
If you want to lead your army to victory, you need to know more about your troops. Each unit has its own purpose and role to play. They are divided into one of three categories: Core, Assault and Air. Within these three categories are 3 roles: Light, Heavy and Support. Core units are your fundamental fighters and defenders. Assault units require more leadership to recruit but have an emphasis on dealing damage. Air units, move in the air and can fly above other units.
While each unit functions slightly differently, they still fall into a role. Light units tend to be easy to recruit but have low health. Heavy units on the other hand are hard to recruit but possess powerful abilities. Support units focus on buffing your army or providing healing. No one unit is a guarantee win. Keep an eye on the battle and recruit the units that will help the most.
Some units have special abilities they will use automatically in combat. These can range from defensive ones that restore small amounts of health over time to aggressive ones that increase the damage and attack speed of all nearby allies. These abilities can really swing the tides of a battle.
Some abilities, like those on active items need to be activated by you. These tend to be much stronger than passive abilities and can drastically turn odds in your favor. Be careful though, they take time to recharge.
Items are powerful pieces of equipment that you can assign to your units before going into battle. They can be either passive or active and come in a variety of qualities. Often, having better equipment can mean the difference between winning and losing an engagement. Each unit in the game can have up to five different pieces of equipment on at any time.
Passive items constantly apply buff effects to the unit which has them equipped. Since these effects are always active, the only way of removing them is by removing that piece of equipment. Any abilities that remove de-buffs do not affect them. Passive items generally have minor boosts to a characters stats or better boosts to some stats while also applying negative effects to other stats.
Active items apply temporary buffs to the unit that has it equipped. Unlike passive items, this only happens when the item is activated and only on the selected unit(s). Active items require micromanagement, unlike their passive counterparts, as they provide better bonuses. After being activated, some may require a short cooldown period before they can be used again.
You may unlock higher tier items in the Armory using Components that you acquired at the end of a match.
Select different tiers in order to view the bonuses that Meta Level provides.
Click on a tier you wish to unlock. If you have enough components, click Upgrade to have it available during campaign missions or multiplayer games.
Hopefully this has given you enough of the basics to get you started. There are many kinds of leaders out there. Ones who plan what to do before the battle even starts, ones who adapt on the fly and everything in-between. It's up to you to decide what kind of leader you're going to be. Experiment with different methods and decide which you like best.